94828-2 RAA Outer Seas TEXT R1 Proof
The Outer Seas
Saving Throw DC 10 or it becomes restrained until the end of the Grim Spear’s next turn. Description Grim Spears are mighty merfolk warriors clad in rusted metal chains and decorative armor crafted from the wreckage of sunken vessels. These shark-like merfolk grow their hair out into wild manes and file their teeth into points to further enhance their intimidating appearance.
About The merfolk who call the kingdom of Atlas home are trained to use a spear from a very young age. Those of recent generations have been raised under the rule of the Collec tor Queen and, as such, have seen their Matriarch celeb rate the most destructive and bold of their peers, causing all Grim Spear to seek glory in conflict and the conquest of any who have goods they can bring back to their ruler’s ever-growing hoard.
Hull Breaker Medium Humanoid (Atlas Merfolk), Chaotic Evil
STR
DEX
CON INT
WIS
CHA
14 (+2)
12 (+1)
12 (+1)
10 (+0)
10 (+0)
8 (-1)
Armor Class 15 (spiked armor) Hit Points 22 (4d8+4) Speed 30 ft., swim 40 ft.
Senses Darkvision 60 ft., Passive Perception 12 Languages Shanx (Common), Atlantian Challenge Rating 1 (200 XP)
Skills Athletics +4, Perception +2
22
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