94828-2 RAA Outer Seas TEXT R1 Proof

Val Carter’s Guide to Merfolk

Throw DC 12 or be pushed back up to 15 ft. and knocked prone. Description Hull Breakers are muscular mer folk with shark-like tails and hair less hammer-shaped skulls, giving them an imposing appearance above and below the waves. Clad in armor crafted from sunken ships and almost always in possession of their massive Wrecker Mauls, these merfolk are seldom seen without wreckage in their wake. About Hull Breakers are celebrated agents of destruction across the kingdom of Atlas and often serve as the first wave of an assault by the Collector Queen, using their powerful Wrecker Mauls to slow ships and sink small vessels below the sea to make looting their cargo holds even easier for the Atlas forces.

Abilities Amphibious. Atlas Merfolk can breathe both air and water. Shatter Strike. If the Hull Breaker makes a successful attack against a construct or object with their Wrecker Maul, they may deal double damage to the object or structure. Actions Multiattack. The Hull Breaker may make two attacks: one with their Wrecker Maul and one with their Hammer Rush. Wrecker Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8+2) bludgeoning damage. Hammer Rush. If the Hull Breaker moves at least 20 ft. toward a crea ture and then hits with a melee attack on the same turn, the tar get must make a Strength Saving

Raid Captain Reaver Large Humanoid (Atlas Merfolk), Chaotic Evil

STR

DEX

CON INT

WIS

CHA

20 (+5)

10 (+0)

16 (+3)

8 (-1)

12 (+1)

8 (-1)

Armor Class 15 (spiked armor) Hit Points 85 (10d10+30) Speed 30 ft., swim 40 ft.

can inspire nearby allies, grant ing them advantage on their next attack roll or saving throw. Once an ally uses this inspiration, they may not do so again until the end of their next short rest. Actions Anchor. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8+5) bludgeoning damage. Crushing Grapple. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d6+5) bludgeoning damage. If the target is a Medium

Skills Athletics +4, Perception +2 Senses Darkvision 60 ft., Passive Perception 12 Languages Shanx (Common), Atlantian Challenge Rating 4 (1,100 XP) Abilities Amphibious. Atlas Merfolk can breathe both air and water. Imposing Inspiration. As a bonus action, the Raid Captain Reaver

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