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Val Carter’s Guide to Merfolk
a failed save, the weapon takes 2d8 bludgeoning damage and becomes damaged. A damaged weapon has disadvantage on attack rolls until it is repaired. Weapon Enchantment. As an action, the Salt Smith can touch a non-magical weapon and infuse it with magical energy. The weapon gains a +1 bonus to attack and dam age rolls for 1 hour or until the Salt Smith uses this ability again. Actions Multiattack. The Salt Smith makes two unarmed strikes. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage. Salt Lash (Recharge 5–6). The Salt Smith creates a whip-like tendril of
Abilities Amphibious. Valcora Merfolk can breathe both air and water. Unarmored Defense. While not wearing armor, the Salt Smith’s Armor Class equals 10 + their Dexter ity modifier + their Wisdom modifier. Evasion. When the Salt Smith is subjected to an effect that allows them to make a Dexterity Saving Throw to take only half damage, they instead take no damage if they suc ceed on the saving throw, and only half damage if they fail. Weapon Breaking. As an action, the Salt Smith can make an unarmed strike against a weapon held by a creature within 5 ft. of them. On a hit, the target creature must make a Strength Saving Throw DC 15. On
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