94828-2 RAA Outer Seas TEXT R1 Proof
The Outer Seas
Bloody Tide. While raging, the Fist of Valcora’s wounds bleeds a caustic black blood that burns like acid. Any creature that hits a Fist of Valcora with a melee attack while they are raging takes 7 (2d6) acid damage. Valcora’s Obsidian Tide. When the Fist of Valcora reaches 0 hit points, all of their scars reopen into fresh wounds and their black blood transforms into a cloud of corro sive acid that fills a 30-foot-radius sphere centered on their location. Each creature in that area must make a Dexterity Saving Throw DC 14, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. This cloud lasts for 2 (1d4) days. Actions Multiattack. The Fist of Valcora makes two attacks: one with their tail and one with their fists. Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage. Tail Crush. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength sav ing throw or be knocked prone.
Reaction Furious Deflection: The Fist of Valcora may deflect the first nonmagical ranged attack made against them. Description Fists of Valcora are imposing hulk ing merfolk with dark blue tails often dappled with white patches of scales. Often the Valcora Merfolk’s bodies are covered in the scars of past battles that they wear as badges of honor, forgoing any clothing or armor to display them proudly. The Fists of Valcora wear large salt crystal discs around their wrists that give them additional weight to their strikes. About The Fists of Valcora are fierce com batants, feared by those who have run afoul of them in combat. Serving as brutal shock troops in the service of Valcora, these warriors are tireless in their quest to crush all who oppose the will of their living god. In large scale warfair, the Fists of Valcora are deployed in large schools, ensuring that even if they are cut down, the waters in which they fight are tainted by their acidic black blood.
Salt Smith Medium Humanoid (Valcora Merfolk), Lawful Neutral STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 14 (+2) 10 (+0) 18 (+4) 10 (+0) Armor Class 17 (wisdom mod ifier + dexterity modifier + natural armor) Senses Darkvision 60 ft., Pas sive Perception 17 Languages Shanx (Common), Valcora Challenge Rating 5 (1,800 XP) Hit Points 63 (9d8+18) Speed 40 ft., swim 50 ft.
Skills Acrobatics +7, Athletics +4, Perception +7, Stealth +7
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