94828-2 RAA Outer Seas TEXT R1 Proof

Val Carter’s Guide to Merfolk

merfolk who can bring down much larger prey and become quite a problem for any unguarded communities in the Outer Seas. Elapso Gesseret Medium Humanoid (Elapso Merfolk), any alignment STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 18 (+4) 10 (+0) 12 (+1) 10 (+0) Armor Class 15 (natural armor)

of them takes 7 (2d6) lightning damage. Actions Multiattack. The Gesseret may make three attacks: one with their bite and two with their claws. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 3 (1d6) lightning damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage plus 3 (1d6) lightning damage. Thorny Grapple. The Gesseret can use their action to attempt to grapple a

Hit Points 110 (13d8+52) Speed 30 ft., swim 40 ft.

Saving Throws Dex +6, Con +8 Damage Resistances lightning Skills Athletics +5, Perception +4 Senses Darkvision 60 ft., Pas sive Perception 14 Languages Shanx (Common), Elapso Challenge Ratng 6 (2,300 XP) Abilities Amphibious. Elapso Merfolk can breathe both air and water. Charge Body. If the Gesseret chooses, any creature that hits them with a melee attack while within 5 ft.

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