94828-2 RAA Outer Seas TEXT R1 Proof

The Outer Seas

ICON OF THE OUTER SEAS The Collector Queen Medium Humanoid (Atlas Merfolk), Chaotic Evil

STR

DEX

CON INT

WIS

CHA

24 (+7)

20 (+5)

30 (+10)

18 (+4)

22 (+6)

28 (+9)

Armor Class 22 (natural armor) Hit Points 675 (36d8+360) Speed 40 ft., swim 60 ft.

Saving Throws Str +14, Dex +12, Con +20, Wis +16, Cha +18 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities lightning Condition Immunities charmed, frightened Skills Athletics +14, Intimidation +18, Perception +16, Survival +16 Senses Darkvision 120 ft., truesight 120 ft., Passive Perception 26 Languages Shanx (Common), Atlantian, Telepathy 120 ft. Challenge Rating 30 (155,000 XP)

Abilities

Amphibious. Atlas Merfolk can breathe both air and water. Magic Resistance. The Collector Queen has advantage on saving throws against all spells cast at 6th level or lower. Boundless Rage. As a bonus action, the Collector Queen may enter a rage, gaining advantage on Strength Checks and saving throws, and dealing an extra 14 (4d6) damage when she hits with a melee weapon attack. Her rage lasts for 1 minute and ends early if she is knocked unconscious or if her turn ends and she hasn’t attacked a hostile creature since her last turn or taken damage since then. Charming Aura. The Collector Queen exudes a 60 ft. enchanted aura cen tered on herself. Creatures of the Collector Queen’s choice within the aura must make a Wisdom Saving Throw DC 24 or be charmed for 24 hours. A charmed creature regards the queen as a trusted friend whose advice and guidance they trust above all others. Those affected by the Charming Aura can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a success. Regeneration. The Collector Queen may regain 30 hit points at the start of her turn if she has at least one hit point left. Storm Song. The Collector Queen may summon a powerful storm in a 1 mile radius centered on herself. The storm lasts for 1 hour, creating difficult terrain above and below sea level, heavy rain, strong tides, and winds. Creatures other than the Collector Queen have disadvantage on ranged attack rolls and Wisdom (Perception) Checks that rely on hearing or sight. While the storm is raging, the Collector Queen may channel

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