94828-2 RAA Outer Seas TEXT R1 Proof
Val Carter’s Guide to Merfolk
Actions Multiattack: The Trench Stalker may make three attacks a turn, two with their Ancient Weapon and one with their Unarmed Strike. Ancient Weapon: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d6+5) slashing damage. Upon a critical hit, the target must make a Dexterity Saving Throw DC 15. On a failed save, the Trench Stalker may choose to shatter a magical item carried or worn by the target, destroying it in a dazzling display that deals 20 (1d20+10) damage to all within 30 ft. of the creature. Unarmed Strike: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:10 (1d8+5) bludgeoning damage.
Description Trench Stalkers are tall, lean, muscular humanoids with long hair and sunken eyes that glow with an internal prismatic light. These lone figures, if clothed, are typically clad in remnants of sailcloth or shreds of discarded armor. In their calloused hands they carry beautiful ornate weapons, often so artistically con structed that even the most experi enced of storytellers have difficulty putting the beauty of such weapons into words. About Trench Stalkers wander the endless seafloors of Ryn, carrying weapons that they have discovered upon their endless journey through the strange sunken world below the Outer Seas. These entities have honed their bod ies for combat and seek nothing more than to acquire the most beautiful
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