94828-2 RAA Outer Seas TEXT R1 Proof

Val Carter’s Guide to Merfolk

Deep Claw Centurion Large Monstrosity, any alignment

STR

DEX

CON INT

WIS

CHA

18 (+2)

14 (+2)

18 (+4)

6 (-2)

12 (+1)

12 (+1)

Actions Multiattack. The Deep Claw Cen turion may make two attacks per turn, one with its crushing claw and one with its spear. Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6+4) piercing damage. Trample. When the Deep Claw Centurion moves up to 30 ft. in a straight line it may trample all those caught in their path. Any creature that is Large or smaller in the path of the Deep Claw Centu rion must make a Strength Saving Throw DC 15 or be knocked prone and take 14 (4d6) piercing damage.

Armor Class 15 (natural armor) Hit Points 114 (12d10+48) Speed 40 ft., swim 40 ft.

Saving Throws Str +7, Con +7 Skills Athletics +7 Senses Darkvision 60 ft., Passive Perception 11 Languages Primordial Challenge Rating 6 (2,300 XP) Abilities Amphibious. Deep Claw Centurions can breathe both air and water. Spider Climb. The Deep Claw Cen turion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

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