94828-2 RAA Outer Seas TEXT R1 Proof
The Outer Seas
creature must drop an item of the Atlas Wheelbreaker’s choice that it is holding. Leaping Strike. As a bonus action, if above water, the Atlas Wheel breaker can leap up to 30 ft. to an unoccupied space they can see. If they land in a position that will allow them to flank an opponent, they may make their next attack against the target with advantage. Stunning Strike. When the Atlas Wheelbreaker hits another crea ture with a melee weapon attack, if the target has less than half their max hit points, it must make a Constitution Saving Throw DC 14. On a failed save, it is stunned until the end of the Atlas Wheel breaker’s next turn. Description Atlas Wheelbreakers are shark-like merfolk with wide pupil-less eyes, diminished noses, and wispy silver
hair. These merfolk wear pilfered ship wheels across their backs, lashed on by anchor chains stolen from ves sels they have disabled and left adrift. About Atlas Wheelbreakers are long-range scouts of the Collector Queen, hunting down vessels that they discover have full holds or valuable cargo onboard, disabling their captain and navigator, stealing their ship wheel, and then slipping back below the waves and waiting for reinforcements to arrive to aid in the sinking of the vessel. These agents of destruction take pleasure in the fear and chaos they cause and often stick close to the vessels they disable, listening to the crews’ laments as they are helplessly adrift on the waters of Ryn. There have even been rumors of Atlas Wheelbreakers sneak ing aboard the ship and singing songs or telling twisted stories about the fates of those who have no means of survival on the seas.
Atlas Mastcrawler Medium Humanoid (Atlas Merfolk), Chaotic Evil
STR
DEX
CON INT
WIS
CHA
14 (+2)
16 (+3)
14 (+2)
10 (+0)
12 (+1)
8 (-1)
Armor Class 13 (natural armor) Hit Points 65 (10d8+20) Speed 30 ft., swim 40 ft.
attacks against creatures who don’t have all their hit points. Tireless. Atlas Mastcralwers do not require rest and may enter a mind less state while continuing to walk or swim in a straight line. Actions Multiattack. The Atlas Mastcrawler may make one bite attack and two claw attacks a turn. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) piercing damage. Claw. Melee Weapon Attack: +5 to
Skills Perception +3, Stealth +5 Senses Darkvision 60 ft., Passive Perception 13 Languages Understand Shanx (Common) and Atlantian but can’t speak them Challenge Rating 3 (700 XP) Abilities Amphibious. Atlas Merfolk can breathe both air and water. Bloody Frenzy. An Atlas Mast cralwer has advantage on melee
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