94828-2 RAA Outer Seas TEXT R1 Proof
The Outer Seas
her own. Valcora born with arcane aptitude strive to learn the languages of spellcasting, tattooing the labyrin thian weaves of magic onto their skin as flawlessly as they can, in hopes of being noticed by the Eyes of Valcora and invited to join the ranks of the Brine Dancers. There, their skills can be put to use in the service of their living god. Brine Skin Shards Evocation Cantrip Casting Time: 1 action Range: 5 ft. Components: V, M (salt water) Duration: Instantaneous You draw interlinking squares in the space before you and speak the old worlds of magic, causing a cloud of small salt crystals to burst forth from your skin. Each creature of your choice that you can see within range must make a Constitution Saving Throw or take 4 (1d6) slashing damage. At Higher Levels: The spell’s damage increases by 1d6 when you reach 5th level
(2d6), 11th level (3d6), and 17th level (4d6). Spell Lists: Cleric, Sorcerer, Wizard
Aqua Orb 2nd-Level Conjuration
Casting Time: 1 action Range: 60 ft. Components: S Duration: 12 hours
You may create an orb of water around the head or gills of a willing creature you can see within range. The orb is filled with fresh or salt water that lasts until the spell ends. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of water for each slot level above 2nd. Spell Lists: Artificer, Druid, Ranger, Sorcerer, Wizard
The Eyes of Valcora Medium Humanoid (Valcora Merfolk), Lawful Neutral STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 18 (+4) 12 (+1) 16 (+3) 10 (+0) Armor Class 15 (natural armor)
Languages Shanx (Common), Valcora Challenge Rating 5 (1,800 XP) Abilities Amphibious. Valcora Merfolk can breathe both air and water. Astral Projection. The Eyes of
Hit Points 90 (12d8+36) Speed 30 ft., swim 30 ft.
Skills Medicine +7, Religion +4, Insight +7 Senses Darkvision 60 ft., Passive Perception 13
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