93055_RAA_CatacombsofGore_R2 Proof lowres
Rules of Engagement
Melee Combat
(Grit + 1d10 + Melee)
Each round in Real Life is 6 seconds in the World of the Game.
OR
Jump : ½ of your Move Distance.
(Agility +1d10 + Ranged)
Interacting with the World
vs
Locked Doors :
Targets ARMOR VALUE
Attack: Grit + Melee + 1d10 vs Armor Value of Door
-The goal is to roll equal or higher than the Targets Armor Value or AV. With a successful hit, A roll that surpasses the AV, You will roll Damages. -The armor will stop the numerical value of Damage equal to the Armors Value. Damage thats over double the ARMOR VALUE can degrade the AV by 1.
Push/Break: Agility + Endurance +1d10 vs DV
Chests :
• Attack: Grit + Melee + 1d10 vs Armor Value of Chest • Lockpick: Agility + Thievery + 1d10 vs DV • Push/Break: Agility + Endurance +1d10 vs DV
Critical Success!!
Rolls of a 0 (zero) on a d10 is actually a 10. And will be considered a Critical Success. Double your Damage or Ability Roll!
Misc Items :
Knowledge + Engineering + 1d10 vs DV
Initiative: All parties involved in a situation will roll 1d10 and add their Racial Bonus to their roll. This is their order of Initiative.
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