The Character Sheet

The character sheet is broken down into 5 different categories, or zones.

INFORMATION: This includes your Characters Name, Career, Movement, # of Actions, Improvement Points or IP, Health Points or HP, Armor Value, and if you Can Read

STATS & SKILLS Here is where Grit, Agility, Will, Speech, Knowledge and Vitality are located atop of their associated skills.

EQUIPMENT: Here is where the Weapons, Armor and Other different types of items will be “ stored ” or recorded at. You can only have up to 2 weapons, 1 piece of Armor, and 6 miscellaneous pieces of Other equipment including Shields, Rings, Outfits etc. Concepts of weight and encumbrance tend to bog down game-play. Use common sense! A character cannot put a 1000 pound boulder into your bag and carry it around.

SPELL LIST: Here is where you document the known spells your character knows. Take note of how many slots your spell will cost you!

FEATS & CAREER TRAITS: Similar to the Spells list, this is where you will record all the Feat and Traits your character has acquired. It will help to underline or highlight the most important parts of the Feat or Trait descriptions for quick references.

Game Scale The game works on a scale of 1-30, because there is a possibility to roll a score of 30. 1-5: Easy or trivial challenges that can be overcome with minimal effort or risk. 6-10: Simple challenges that require some effort and planning, but are still relatively low-risk. 11-15: Moderate challenges that require a significant investment of time, resources, and/or risk. 16-20: Difficult challenges that require careful planning, strategy, and risk-taking. 21-25: Very difficult challenges that are almost impossible to overcome without significant risk and sacrifice. 26-30: Nearly impossible challenges that require exceptional skill, luck, and sacrifice to overcome.


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