93055_RAA_CatacombsofGore_R1_PROOF

Encounter Table

Plains :

1. Bandit Ambush: A group of bandits, led by a cunning bandit leader, lies in wait to ambush unsuspecting travelers. 2. Goblin Ambush: A group of Goblins launches a surprise attack from the tall grass, led by a crafty Goblin leader. 3. Lost Caravan: A lost caravan of dwarves seeks directions or assistance from the party, while being pursued by Goblin foot troopers. 4. Human Outlaws: A band of outlaws, consisting of Humans and led by a charismatic leader, plans to ambush the party and steal their supplies. 5. Human Patrol: A Human patrol scouts the plains, seeking intruders to capture or eliminate. Scrub/Brush : 1. Goblin Raiders: A group of Goblins ambushes the party, seeking loot and prisoners, led by a vicious Goblin leader. 2. Lost Expedition: An expedition of Humans, lost in the desert, seeks aid from the party, while being pursued by Human foot troopers. 3. Mercenary Ambush: A group of mercenaries, hired by unknown benefactors, attempts to ambush the party and steal their belongings. Forest (Light): 1. Elven Warlock: An elven warlock on patrol seeks to protect their forest home from intruders. 2. Goblin Ambush: A group of Goblins launches a surprise attack from the underbrush, seeking to capture slaves for their leader. 3. Human Poachers: A group of Human poachers seeks to capture rare creatures from the forest, threatening both wildlife and travelers. 4. Goblin Sentry Post: A Goblin sentry post watches over the forest, alerting nearby Goblin patrols to intruders. 5. Ancient Ruins: The party stumbles upon ancient ruins hidden within the forest, potentially holding secrets or dangers. 6. Enchanted Glade: The party finds a serene glade where magical energies flow, offering rest and rejuvenation.

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