93055_RAA_CatacombsofGore_R1_PROOF

Movement System The rules for movement outside of combat are limited to create a more fun and enjoyable experience. Use common sense when allowing Players to move and do what they would like freely unless the dictation of rules is necessary for the Enjoyment of the Game or Story. The use of hex maps should help the Players and GM follow more accurately where the party is located at within the world. Assume every hex is 5 miles. Change as needed for the game style desired. Cross Country Movements Normal March: Walking across unhindered terrain, a party will go for 10 hours. Take the average movement speed of the party. (Add each of the party members speed together, then divide by # of party members) Then look at the March table to see how many Hexes your party may travel in a day. Forced March: Allowing the party to move 2X the normal distance, but will end each day with a survival check. The Difficulty Value of this Survival Check is found by equating the Terrain Survival Value based on where your party is located. Horses can go 5 hexes a day on Open Road. 2 Hexes a day on Dense Terrain. 1 Within Desert or Swamp

March Table

Forced March (Hexes):

Normal March (Hexes):

Average Movement Speed:

8

4

10 or less

16

8

11-20

28

14

21-30

36

18

31-40

40

20

41-50

50

25

51 or more

22

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