92575_RAA_BeastsBotanical-Vol2_R1_PROOF
beasts & botanicals Vilden - Blade Caller SMALL HUMANOID, NEUTRAL
Armor Class: 14 (natural armor) Hit Points: 45 (10d6 + 10) Speed: 30 ft., fly 25 ft.
STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 12 (+1) 12 (+1) 12 (+1) 16 (+3) Skills - Perception +4, Performance +5 Sense - Passive Perception 14 Languages - Common, The Secret Language of The Birds Challenge - 4 (1,100 XP) abilities BLADE OF GRASS. As an action, the Vilden Blade Caller can con jure a magical weapon in the form of a long, sharp blade of grass. The Blade of Grass remains for 1 hour or until it is dismissed. The Blade of Grass deals 1d4+6 slashing damage and is considered a magical weapon. Upon a critical hit, the target must make a Constitution Saving Throw DC 14. Upon a failed save, the target becomes restrained as their wounds erupt in a webwork of vines and brightly colored flowers that wrap around them. A Strength Check DC 14 is required to break free of the ensnaring vines. FLORAL MANIPULATION. Vilden Blade Callers have the ability to change the colors of flowers and revitalize crops. As an action, a Vilden Grass Blade with 2 or more hit points can touch a plant and cause it to bloom with vibrant colors or rapidly grow, revitalizing it. This ability can affect up to 60 feet of plant life centered on the Vilden Blade Caller and can be used once per short rest. INSPIRE COURAGE (RECHARGE 5-6). The Vilden Blade Caller can use a bonus action to inspire courage in its allies. For the next
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