100867_RAA_Quill & Codex_R1_PROOF

Quill & Codex

• Attack (Ancestral Sword) – At tack Roll D10, +2 Damage • Special Ability – When a Skel eton Knight is reduced to Zero Health Points, it collapses into a pile of bone. However, on the Round after it has collapsed, Roll a D8. On a roll of 1 or 2, it reas sembles itself with its full com plement of Health Points. Vil lainy Points CANNOT be used to influence this roll. • Villain Points – 2 ZOMbIE B rains… Brains… Brains… Zombies are undead flesh– eaters. • Challenge Threshold – 0 • Health Points – 6 • Defense – D6 • Attack (Bite) – Attack Roll D8, +2 Damage • Special Ability – Zombies don’t have a ton of Health Points, but unless you destroy the brain, they keep on coming. When a Zombie takes Damage that would reduce it to Zero Health Points, roll a D6. If a 1 is rolled, the Zombie ignores all of the Damage from a D8. On a roll of 1 or 2, it reas plement of Health Points. Vil A magical Sword of Storms might deal a +5 Damage bonus to attacks. M agic items are expected to be discovered in a world of fan tasy and adventure. Below you will find a short list of possible Magic Items that might be discov ered in your world. As with NPCs, these descriptions are intended to inspire and guide you in the cre ation of your own magical items.

that attack. If any other number is rolled, the Zombie dies. • Special Ability – Anyone killed by a Zombie returns from the dead as a Zombie in a D6 turns. • Villain Points – 0

MAGIC ITEMS

Bag of Holding This bag is no bigger than a coin purse, but it is much bigger on the inside than on the outside. It allows an Adventurer to carry six addition al items without impacting carrying capacity. Basic Magic Sword This sword probably has some fearsome sounding name, but it is a pretty basic (though useful) item.

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