100867_RAA_Quill & Codex_R1_PROOF
Quill & Codex
roll of 8, 9, or 10, the spell is re flected back at the caster. Villainy Points may be used to automati cally succeed on this roll. • Villain Points – 6 KITTEN J ust as I was writing this section, a kitten jumped up and walked across the keyboard, squander ing quite a bit of work. Therefore, KITTENS are the most terrible crea tures in this and any realm of the QUILL & CODEX. • Challenge Threshold – 25 • Health Points – 50 • Defense – D100 • Attack (Claws and Teeth) – At tack Roll D100, Damage Modifier – Instant Death • Special Ability – Even after the Challenge Threshold is met, an Adventurer must make an D100 Will Challenge any time they want to attack this cute little nug get. • Villainy Points – 10 MANTICOrE M anticores are monstrous beasts with the body of a lion, the wings of a dragon, the strangely spined tail of a giant scor pion, and an ugly near human face. Manticores hate Griffons above all else. • Challenge Threshold – 0 • Health Points – 10 • Defense – D10 • Attack (Claws) – Attack Roll D10, +2 Damage • Special Ability – The Manticore foregoes its Claw attack to strike with its Poisoned Tail. Attack Roll D10, +0 Damage. Anyone injured by the Poisoned Tail must make a D10 Muscle Challenge. A Failure means the victim takes an addi tional 1D4 Damage from searing poison.
• Special Ability – The Manticore forgoes its other attacks to fling a Spine or Quill from its tail. This is a ranged attack. Attack Roll D10, +1 Damage.
• Special Ability – The Manticore can fly up to 40 feet in its move ac tion. It can hover out of the range of Melee Attacks (assuming its en emies cannot fly). While hovering, it can only use its Spine attack. • Villainy Points – 0 OGrE T his hulking creature stands nine–feet tall. It is dumb and hungry. It typically wears the severed heads of its enemies around its belt. • Challenge Threshold – 0 • Health Points – 10 • Defense – D12 • Attack (Fearsome Club) – Attack Roll D10+2, +3 Damage • Special Ability – The Ogre fore goes its Club attack and hurls one of the severed heads from its belt. This is a ranged attack. Attack Roll D10, +1 Damage. • Villain Points – 0
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