100867_RAA_Quill & Codex_R1_PROOF
Quill & Codex
Demon charges its enemy with its ram–like horns. The attack is D10, +1 Damage, but if it is successful it stuns the victim. They are un able to take any actions until after the Demon’s next turn. • Villainy Points – 0 Villainy Points – 0
• Special Ability – In addition to the Many–Armed Barrage of Bladed Weapons, the Greater De mon can attempt to Constrict one Adventurer. This is a D12 attack. If successful, the Adventurer is constricted in the demon’s ser pent–like tail. The only action they are allowed to take is an at tempt to break free. This is a Dif ficult Muscle Check. Until they break free, the Adventurer auto matically takes 1 Damage at the beginning of each of their turns. • Villainy Points – 6 DrAGON Y ou know them and you love them! Dragons are massive reptilian beasts. They have cool, unpronounceable names. They horde treasure and love raz ing towns. Dragons are highly in telligent and they might even be willing to talk to those who don’t irritate them. They are, however, easily irritated. • Challenge Threshold – 10 • Health Points – 25
DEMON, GrEATEr A s avatars of chaos and awful ness, Greater Demons come in all shapes and sizes. This par ticular Greater Demon has a pow erful snake–like body and six arms. With each of their arms, they wield a terrifying bladed weapon. • Challenge Threshold – 4
• Health Points – 16 • Defense – D12+2
• Attack (Many–Armed Barrage of Bladed Weapons) – D20, +6 Dam age
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