100867_RAA_Quill & Codex_R1_PROOF

The Cullen Bunn Role-Playing Game

Stunning Successes and Cata strophic Failures do not occur in this situation.

Challenge Targets

Difficulty Level

Miniscule Easy (D6)

0 4 5 6

For life–and–death scenarios, such as combat, rolling the challenge is highly rec ommended. It’s just more thrilling and exciting.

Average (D8)

Hard (D10) Exceptionally Difficult Near Impos sible

7

CULLEN SAYS – So, yes, as this is written, almost nothing is truly impossible. This can lead to an amazing, exciting time rolling dice! However, Game Masters should feel free to determine something cannot be accomplished no matter how well you roll.

11

Impossible

50

Adventure Points can be used to Bump the Challenge Target down to a lower Difficulty Level.

CULLEN ALSO SAYS – The GM should feel free to just say that no roll is necessary to succeed (or fail, for that matter) on some actions. Just describe the success or failure and move on. There is no need to roll a die for every single thing an Adventurer does.

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