100867_RAA_Quill & Codex_R1_PROOF

Quill & Codex

Melee Weapons •Light Weapons (Melee Requires D6 Muscle Trait) – +1 damage modifier ◦ Light weapons might include daggers, darts, shuriken, rapi ers, quarterstaffs, and the like. ◦ For ranged weapons (hurled daggers, darts, shuriken) there is no reload time, but they must be picked up after being thrown, so you could run out. •Medium Weapons (Melee Re quires D8 Muscle Trait) – +2 dam age modifier ◦ Medium weapons might in clude longswords, longbows, spears, hand axes, maces, morning stars, and the like. ◦ For ranged weap ons, there is no re load time, but your ammunition may run out. •Heavy Weapons (Me lee Requires D12 Mus cle Trait) – +3 damage modifier ◦ Heavy Weapons might include bastard swords, battle axes, war–ham mers, heavy crossbows, flintlocks (if they are available in your world), Ol’ Painless, great clubs, and the like. Heavy Weapons (Me lee Requires D12 Mus Heavy Weapons (Me -

CULLEN ALSO SAYS – Be reasonable here. A belt of 4 dag gers might only count as 1 item slot. Same with a bandolier of darts.

WEApONS AND ArMOr I n combat, a Melee Weapon adds to the potential Damage an en emy might take. Armor offers some protection against the Dam age an enemy deals.

This game does not include long, detailed lists of every weapon or piece of armor to ever grace the field of battle. Instead, weapons and armor are divided into three categories—Light, Medium, and Heavy. The different categories of fer modifiers to combat and defense rolls. For melee weapons and armor, each category also requires a specif ic Muscle score in order to be used effectively. If an Adventurer does not have the appropriate Muscle score, they cannot use that category of weapon or armor. For ranged weapons, there is no Muscle requirement. There will be ammunition concerns and reload times. Players and Game Masters should make sensible decisions about where armaments or defenses fall. Suggested examples are listed below.

◦ Ranged weapons of this class require One Action to reload after firing. Armor

• Shield – +1 Defense Roll Modifier • Light Armor (Requires D6 Muscle Trait) – +1 Defense Roll Modifier ◦ Light armor might include leather armor, hide armor, bearskin armor, and the like.

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