100867_RAA_Quill & Codex_R1_PROOF
The Cullen Bunn Role-Playing Game
ADVENTUrE pOINTS
• Bringing snacks • Writing a detailed Adventurer backstory • Doing something very heroic • Contributing to everyone else’s enjoyment of the game • And anything else the Game Master wants to reward.
Properly spending… and saving… Adventure Points can be a key to survival. T his is a game of heroic deeds! Of daring escapades! Of thrill ing risks and great rewards! This is a game of Adventure! There are no levels in this game, but your Adventurers will gather Adventure Points as they delve into ancient labyrinths and challenge fearsome foes.
You also gain an Adventure Point when you roll a Stun ning Success!
During a Game Session, Adven ture Points can be used in a number of ways, including: • Bump a die up for any single Challenge Roll. See BUMPING A DIE. • Bump a Game Master’s roll down. See BUMPING A DIE. • Re–roll a failed roll. This can only be done once per die roll. Only you re–roll. The Game Master’s
At the beginning of every Gaming Session you attend, you get 3 Adventure Points.
The Game Master may reward an additional Adventure Point as they see fit. Some example Adventure Point rewards include:
• Defeating a major NPC • Completing an adventure
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