100867_RAA_Quill & Codex_R1_PROOF

Quill & Codex

SKIllS

S kills represent an Adventurer’s experience, book–learning, street sense, and know–how. They can also help an Adventurer over the course of their exploits. Based on their Adventuring Class, the Adventurer will have a certain number of skills. Some are pre–assigned. Some are open to selection. Each Skill grants you at least +1 to rolls directly involving that particular skill. You may take a skill more than once, thereby giving you additional bonuses to the roll. During Adventurer Creation, skills can be bolstered at a one–for–one cost. Later on, skills will require a bit more effort to enhance.

At Adventurer Creation, the maximum Skill Bonus is +3, but skills can be enhanced beyond this level over time.

During Adventurer Creation, you can choose ALMOST ANY SKILL you can imagine to flesh out your Adventurer. Skills influence the game, yes, but they are also tools for role–playinig. “Hamster–wrangling”? Sure, if you want it. “Proofreading”? Does that fit the Adventurer? “Profanity”? Why not? “Iron Stomach”? Might come in handy if it fits the Adventurer concept. “Keeping Composure While Being Tickled”? I don’t know what you’re going for here, but go for it! Your Game Master should devise plot points that bring your acquired skills into play throughout your campaign. While this is BY NO MEANS an exhaustive list, some examples might include: • Acrobatics • Alchemy • Ancient History • Ranged Weapon Expertise (must specify the weap on)

• Dancing • Deceit • Dancing • Deceit • Detect Lie • Detect and Disarm Traps • Disguise • Fast Talking • Hide (In Shadows)

• Ancient Language • Animal Handling

• Occultism • Pickpocket • Read Lips • Rope Use • Riding • Scrounging

• Animal Lore • Appraising • Arcane Lore • Astrology • Armorer • Barter • Blind Fighting • Bluff • Camouflage • Climbing • Concealment

• Seduction • Set Snares • Stealth • Tightrope Walking

• Intimidation • Investigation • Juggling • Jumping • Language • Melee Weapon

• Tracking • Trapping

Expertise (must specify the weap on)

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