100867_RAA_Quill & Codex_R1_PROOF

Quill & Codex

ability—FAITH. This grants sev eral key abilities. See FAITH. • You start with a Light or Medium Weapon. If you start with a weap on requiring ammunition, you have enough ammo for 20 shots (a quiver of arrows, for example). ThIEF r ogues, tricksters, con artists, grifters, assassins, and swin dlers, the Thief Class rep resents those who prowl the shad ows. • You gain a +1 bonus Agility Rolls • You start each Game Session with 1D6+3 Health Points. •You have 5 Skill points to place in skills of your choice. You may put multiple points into the same skill. You may enhance them fur ther with additional skill points if you like. These skills must be chosen from this list: ◦ Acrobatics ◦ Climbing ◦ Deceit ◦ Detect and Disarm Traps ◦ Disguise ◦ Hide ◦ Pickpocket ◦ Sneak • You gain 5 Skill points to assign as you see fit. •Thieves are lucky. Once per Game Session, you may re–roll any one die roll (without spend ing an Adventure Point). You must accept the result of the new roll. If this new roll results in a Stunning Success, your luck holds and you can re–roll another die roll during the session. •Thieves CANNOT wear any ar mor heavier than light. If they do, they lose access to any skills relat ed to stealth. • You start with a Light or Medium Weapon. If you start with a weap You start with a Light or Medium Weapon. If you start with a weap grifters, assassins, and swin dlers, the Thief Class rep resents those who prowl the shad You gain a +1 bonus Agility Rolls You start each Game Session with You have 5 Skill points to place skill. You may enhance them fur -

on requiring ammunition, you have enough ammo for 20 shots (a quiver of arrows, for example).

The thief sometimes throws caution to the wind and relies on dumb luck to see her through.

MAGICIAN M agic users, wizards, witch es, illusionists, psychics, and sorcerers, the Magician Class represents those who can reshape the forces of reality around them selves. •You gain a +1 bonus to your Brains rolls. • You start each Game Session with 1D4+2 Health Points. • You have 3 skills, each at +1. You

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