100867_RAA_Quill & Codex_R1_PROOF

The Cullen Bunn Role-Playing Game

• Rangers are keen hunters. If there is a Ranger in your party, you get a +1 bonus to meet Challenge Thresholds. • In Melee Combat, a Ranger may wield two melee weapons of Light or Medium weight. When fighting in this way, a Ranger can make two melee attacks in a Combat Round. • Rangers CANNOT wear any ar mor heavier than light. If they do, they lose access to their two– weapon fighting and any skills related to stealth. • You start with one Medium and one Light Weapon. If you start with a weapon requiring ammu nition, you have enough ammo for 20 shots (a quiver of arrows for example).

The Priest relies on the power of her Faith to mend wounds and bolster the strength of her allies.

prIEST c lerics, healers, cultists, and fa natics, the Priest represents fig ures of faith who can call upon divine (or hellish) powers. •You have a +1 bonus on Will Rolls. • You start each Game Session with 1D6+3 Health Points. • You gain three Skills, each start ing at +1. These skills are First Aid, Theology, and Occultism. You can use additional skill points to enhance them further if you like. • You have 3 additional Skills to as sign as you see fit. •Priests have access to a special • • •

This Ranger has a +3 Skill with Flintlock Pistols. That means she adds +3 to any roll involving her pistol.

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